3D Cross Product Formula:
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The cross product is a binary operation on two vectors in three-dimensional space that results in a vector perpendicular to both original vectors. It's widely used in physics, engineering, and computer graphics.
The calculator uses the standard cross product formula:
Which expands to:
Properties: The resulting vector is perpendicular to both A and B, and its magnitude equals the area of the parallelogram formed by A and B.
Details: The cross product is essential for calculating torque, angular momentum, surface normals in 3D graphics, and determining if two vectors are parallel.
Tips: Enter the x, y, z components of both vectors. The calculator will compute the resulting vector components.
Q1: What's the difference between dot product and cross product?
A: Dot product gives a scalar quantity measuring projection, while cross product gives a vector quantity measuring perpendicularity.
Q2: What does a zero cross product mean?
A: A zero cross product indicates the vectors are parallel (or at least one is zero).
Q3: Is the cross product commutative?
A: No, A × B = - (B × A). It's anti-commutative.
Q4: Why is the cross product only defined in 3D?
A: The cross product as commonly defined only works in 3D. In 7D there's a similar operation, and in other dimensions different operations are used.
Q5: How is cross product used in computer graphics?
A: It's used to calculate surface normals for lighting calculations and to determine polygon orientation.